With our use of Losses being restricted, we want to beef up our best repeatable actions with enhancements. My advice is to save one-off Losses until the final room and persistent Losses until after the third rest. If you play a Loss ability after your third rest you can last up to 18 rounds.If you play a Loss ability before your 2nd and 3rd rest you can last up to 17 rounds.If you play a Loss card before your 1st rest you can last up to 16 rounds.The sooner in a scenario that you play a Loss ability, the more it reduces your overall stamina. Of course, we want to use some Loss abilities, we just need to be careful about when we use them! The Scoundrel can last up to 20 rounds with her hand limit of 9, without using potions and using no Loss abilities. That means taking in no more than 3 Loss abilities per scenario. You have the lowest stamina of all the starting characters so more than anyone else you really need to be careful with your card management. So overall you’re doing higher damage more consistently leading to more damage per scenario! Stamina and exhaustion While you level up, even though your damage value on the cards doesn’t increase, your chances of drawing decent modifiers increases. One of the best things about the Scoundrel is that she can remove all the negative modifier cards from her deck through perks! That’s what we want to do. Modifier deck and perksīecause it takes a lot to set up your hits, and a lot of potential damage is riding on one card, the last thing you want is for it to miss or deal sub-par damage. Then you can carry on dishing out Poison to other monsters giving everyone bonuses on their damage against those monsters too. You dash into the fray, hit a monster for Poison so that your group knows which monster they need to target on their next turn. If you like, with Poison you can become the markswoman for your group. And of course it helps your allies too, we’re not completely selfish. Poison is such a great way to boost your damage with a +1. The Scoundrel’s deck has several abilities that inflict Poison and the Poison perks allow you to add Poison cards to your modifier deck too. Lead with a low initiative card so that you can take your turn and get out of there!ġst action – Hit – Get the bad guy again (ideally with another bonus)Ģnd action – Move – Get the heck out of there before they take their turn! Poison Lead with a high initiative card so you can see the position of most allies and monsters.ġst action – Move – Get into a decent position for a damage bonus (if you can)Ģnd action – Hit – Whack the bad guy (ideally with a damage bonus) But that doesn’t matter because you have super low initiative cards and plenty of Move abilities! The Scoundrel doesn’t have the highest hit points for a melee-focused character so you can’t hit things and then stand around and hope for the best. However, when I picked the class up again I was a much more experienced player and this build has features built-in that overcome the positioning weakness. In my first run as a Scoundrel, I really didn’t get along with the class because her effectiveness is so dependent on the position and actions of other party members. That’s why Poison is the secondary focus of the build. You can’t be a versatile all things for all situations kind of player – you just don’t have the cards for it.Īlong with the hard-hitting single-target abilities, the Scoundrel also has several abilities that inflict Poison or enhance its effect – especially from level 6 onwards. That left me free to hit single monster targets.įortunately, hitting single monsters really hard is where the Scoundrel excels! With the smallest hand limit of the starting classes, it’s so important that the Scoundrel cards have synergies with each other. The Spellweaver is great at hitting multiple monsters at once, the Tinkerer at supporting the group and the Brute at attracting the attention of monsters. When I played the Scoundrel I was playing alongside a Brute, a Spellweaver and a Tinkerer. I play in a four-player Gloomhaven group. Gloomhaven Scoundrel class board and character miniature Why a single target poison build? This guide does not contain campaign spoilers or items beyond starting items. Why a Scoundrel single-target Poison build?.If you use a link and buy something, I may get a commission at no extra cost to you. Hi! This post may contain affiliate links to online stores.
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